This language was developed by Alessandro Ghignola. Its initials stand for Low-level Interfaceed Overlanguage for Extremely Universal Machine-coding. It is an unstructured, untyped, and cross-platform assembler which is known to be easier than the native assembly. Recommendations and reviews have also stated that it is twice as fast as the C/C++ programming language. While providing a very high standard of speed efficiency, Linoleum is developed much more intuitively. It is uniquely designed to be recompilable across the CPUs without having to change the source code. The codes are cleaner and more understandable compared to other programming languages and the comments appear in parentheses (like this) which is highly convenient.
Linoleum programming language is basically a free programming language that keeps the users grounded and in touch with their computers. This software is very well compatible with tasks that need fast computation of large quantities of data. Such tasks may include the generation and manipulation of graphics, data integration, data transformation, etc.
Linoleum programming language is inclined towards writing general-purpose programs, especially when execution speed, portability, and module size are of extreme and vital importance. These terms are usually important in fields of study that demand performance-intensive programs. For such cases, Linoleum Programming language works best and has proved to be highly compatible. This increased and improved performance is believed to be achieved by Linoleum’s one-on-one ratio between the Linoleum programming language and the Central Processing Unit’s (CPU) instructions.
The installation process for this programming language is fairly simple and can be very easy to understand. It consists of small three steps. They are as follows:
- Download the latest Lino package from the Linoleum programming language website.
- Unzip the file into the “C:\LINOLEUM” folder of the computer.
Many different websites provide tutorials in varying levels of English language to be referred to by the users. Ghignola had also put out a set of instructions for the handling of the program which were more informal than the formal versions offered on the internet. They were as quoted below:
“About learning the programming language (traditional way, if you don’t like this one, try with the Lino tutorial):
- Rest in bed for a few days. When you wake up, make yourself a BIG coffee
- Read the Compiling and Programming sections of the manual. Take a global point of view of what is all this about
- Now comes the harder part… read all about the periods. This is the libraries, stock file, directors, constants, variables, workspace and program sections.
- If you achieve to arrive in this step, try to understand the very first examples placed in the “examples” folder of the package. Experiment with them and check the modifications at runtime
- After this, you can read other manual sections, like Process, and Subroutines. Useful stuff.
- During the whole process if you find something strange or a new instruction you didn’t meet before, check the Glossary, Instructions, Tags, and Isokernel sections of the manual (it’s a technical reference, but if you want to be a programmer, you just mess up with this later or before…)
Of course, if you have any questions, doesn’t matter if it is stupid, just post them in the Linoleum forum and I or someone else will be glad to answer you.”
There are multiple projects going on and being written in the Linoleum Programming language. The biggest one is the development of the space exploration game by Noctis Noctis V. The single largest collection of Lino is at Peterpaul kl h Lino’s website on the internet.
FUTURE OF THE LANGUAGE
The Linoleum Programming language has proved to be very convenient for the software developers due to its ease to use and understanding of functions. The compatibility that it offers is unbeatable up until now and therefore, it is preferred for almost all the coding work which needs quick and easy computation. The latest stable version of the Lino compiler (Window) is 2.0. Keeping a track of the statistics, it can be said that the programming language is going to grow even more and make a bigger mark on the world in the field of computing. It provides options for coding for its libraries too if one is not interested in coding any software. This way it can gain more knowledge and expand its community too.